How to connect Render to OpenClaw
Connect Render to OpenClaw with ClawLink: paste your Render key once and 95 tools work from chat. No MCP server to run, nothing stored on your machine.


Deploy and manage web services, static sites, and databases. Once connected, OpenClaw can read and act on Render from chat — pairing, token refresh, and tool wiring handled for you.
The usual route to Render access for OpenClaw is an MCP server you configure and keep running, plus your own OAuth app or API keys. ClawLink gives OpenClaw a more practical Render setup: install one ClawHub skill, connect Render in the browser, and OpenClaw can call real Render actions from any chat surface with no auth, token refresh, or tool wiring to build yourself.
Copy this prompt into OpenClaw, or open the Render skill on ClawHub.
Before installing anything, inspect the ClawHub skill metadata and setup requirements.
If the skill asks you to install a third-party package or CLI, verify its source, maintainer, and package contents before running the install command.
Install the skill "Render" (hith3sh/render-workspace) from ClawHub only after those checks pass.
Skill page: https://clawhub.ai/hith3sh/render-workspace
Keep the work scoped to this skill only.
After install, help me finish setup from verified skill metadata.
Use only the metadata you can verify from ClawHub; do not invent missing requirements.
Ask before making any broader environment changes.Setup
It takes three steps to connect OpenClaw to Render.
1Install the plugin
Paste the setup prompt into OpenClaw, or install from the terminal and ask OpenClaw to pair:
openclaw plugins install clawhub:clawlink-plugin- 2
Connect Render
Paste your API key in the dashboard.
- 3
Use it from chat
Ask OpenClaw: "What can you do with Render?"
Install by command
The setup prompt above does all of this in one paste. By hand, it is one install command plus a browser approval:
openclaw plugins install clawhub:clawlink-pluginThen ask OpenClaw to set up ClawLink. It starts browser pairing and prints an approval link — open it, approve the device, return to the chat, and say done. Finally, connect Render in the ClawLink dashboard — paste your Render API key once.
Verify the connection by asking OpenClaw:
Use Render to add headers and walk me through the result in plain English.
Using a different agent?
The OpenClaw plugin is one client of ClawLink's MCP server. Claude Code, Cursor, Codex, or any agent that can run a shell command pairs with the same ClawLink account through the CLI:
npx -y @useclawlink/cli loginlogin opens the same browser approval and stores a credential locally. Once Render is connected in the dashboard, that agent calls the same 95 Render tools over MCP. Full setup for MCP clients and shell agents: connect apps to any AI agent.
Render MCP for OpenClaw
Looking for a Render MCP server for OpenClaw? ClawLink connects Render to OpenClaw and exposes 95 Render tools your agent can call over MCP, with hosted auth and nothing to run or maintain yourself. Using Hermes instead? The Hermes Render integration works the same way.
What the OpenClaw Render integration can do
95 Render tools are ready for OpenClaw once the account is connected. The 30 below are the ones people reach for most; your agent can call all 95.
30 of 95 Render tools for OpenClaw
| Tool | What it does |
|---|---|
Add headers render_add_headers | Add a custom HTTP header rule to a service |
Add or update secret file render_add_or_update_secret_file | Add or update a secret file for a service |
Add resources to environment render_add_resources_to_environment | Add resources to a Render environment |
Add route render_add_route | Add redirect or rewrite rules to a service |
Get cpu render_get_cpu | Retrieve CPU usage metrics for Render resources |
Get disk usage render_get_disk_usage | Retrieve disk usage metrics |
Get instance count render_get_instance_count | Get instance count metrics |
Get memory render_get_memory | Get memory usage metrics for Render resources |
Get active connections render_get_active_connections | Get active connection count metrics for Render resources |
Get bandwidth sources render_get_bandwidth_sources | Get bandwidth usage breakdown by traffic source |
Get cpu limit render_get_cpu_limit | Retrieve CPU limit metrics for Render resources |
Get disk capacity render_get_disk_capacity | Get disk capacity metrics for Render resources |
Get memory limit render_get_memory_limit | Get memory limit metrics for Render resources over a specified time range |
Get memory target render_get_memory_target | Get memory target metrics for Render resources |
Get user render_get_user | Get the authenticated user |
List application filter values render_list_application_filter_values | List queryable instance values for application metrics |
List blueprints render_list_blueprints | List all blueprints |
List deploys render_list_deploys | List recent deploys for a Render service with pagination and filtering |
List disks render_list_disks | List all disks |
List env groups render_list_env_groups | List environment groups |
List env vars for service render_list_env_vars_for_service | List all environment variables configured directly on a Render service (with pagination) |
List environments render_list_environments | List environments for a project |
List instances render_list_instances | List instances of a service |
List key value render_list_key_value | List all Key Value instances |
List logs render_list_logs | List logs for a specific workspace and resource |
List logs values render_list_logs_values | List log label values for a workspace |
List maintenance render_list_maintenance | List maintenance runs |
List notification overrides render_list_notification_overrides | List notification overrides for services |
List owner members render_list_owner_members | List workspace members |
List owners render_list_owners | List owners (users and teams) |
Try it: find the Render tool you need
Browse the 30 Render tools
Click any tool to see exactly what OpenClaw can do and copy a ready-to-use prompt.
Example prompts
Use Render to add headers and walk me through the result in plain English.
Use Render to add or update secret file and walk me through the result in plain English.
Use Render to add resources to environment and walk me through the result in plain English.
Use Render to add route and walk me through the result in plain English.
ClawLink vs. building it yourself
The alternative to ClawLink is usually manual API key setup plus your own token handling, permission troubleshooting, and tool plumbing for OpenClaw. That is fine if you want to build and maintain the integration yourself. Most teams just want Render working from chat.
| Manual | ClawLink | |
|---|---|---|
| Credential handling | Collect, validate, store, and rotate the Render API key yourself, then make sure every tool call uses the right account. | Users complete the hosted ClawLink setup once and the connected Render account becomes available to the agent without you building credential management. |
| Ongoing maintenance | You own refresh logic, permission debugging, environment config, and every provider-specific edge case for Render. | ClawLink handles the repetitive integration plumbing so your team can focus on the workflow instead of the infrastructure. |
| Agent usability | You still need to expose the right Render actions to the runtime in a format your agent can reliably use. | 95 tools for Render are already exposed through ClawLink, so the agent can read and act from chat immediately. |
ClawLink vs. Composio
Composio also exposes Render to AI agents. It is developer infrastructure: Python and TypeScript SDKs, an MCP server, and a catalog past 1,000 apps, aimed at teams shipping agent products. ClawLink is built for OpenClaw users instead. You install the plugin once, connect Render in the browser, and the 95 tools above work from chat. There is no SDK and no config file, and the Render key you paste at setup is stored server-side rather than kept in your environment. Choosing between them? Read the full Composio alternatives comparison.
Troubleshooting
OpenClaw installed the Render skill but can't call the tools
The ClawHub skill teaches OpenClaw about Render, but the calls run through the ClawLink plugin and your connected account. Make sure Render is connected in the dashboard, then start a fresh chat so OpenClaw reloads the tool catalog. If OpenClaw runs as a persistent gateway, restart it so the new tools register.
Connection succeeds but no tools appear
Reconnect Render from the dashboard, then start a fresh chat if the runtime still has the old tool catalog loaded.
"Tool schema not loaded yet" error when calling Render tools
Render tool schemas load on demand the first time a tool runs and are cached after that, so this error usually clears on its own: wait a few seconds and retry the same request. If every Render call keeps failing with it in a fresh chat, reconnect from the dashboard, and contact support if it still persists — that pattern points to a configuration problem on our side, not something you can fix by reconnecting again.
Render returns 403 or "permission denied" on one action while others work
Two usual causes. The connected account may not have access to the specific workspace, inbox, store, or project in the request — check that first. If access looks right, the agent may have sent a placeholder value (like "YOUR_ID" or an example id from documentation) instead of a real one: ask it to run a list or search tool first, then retry the action with a real id from those results. Most failures at this stage are one of these two, not ClawLink bugs.
API key setup works but results look incomplete
Double-check that the API key for Render has the right scopes or account access. A valid key can still be too limited for some reads or writes.
FAQ
Is there a OpenClaw Render integration?
Yes. ClawLink is the fastest way to connect OpenClaw to Render: link your Render account once in the browser and OpenClaw can call the Render API through 95 ready-made tools — no custom code or token handling.
How do I add Render to OpenClaw with ClawLink?
Paste the setup prompt from this page into OpenClaw. It installs the ClawLink Render skill from ClawHub, then you click Connect in the dashboard to authorize Render. OpenClaw calls the tools from the next message — no config files, and the Render key you paste is stored server-side instead of in your environment.
How long does it take to connect Render to OpenClaw?
About two minutes. Sign in, click Connect next to Render in the dashboard, authenticate, and OpenClaw can use it from the next chat message.
Why use ClawLink instead of wiring Render up myself?
The alternative to ClawLink is usually manual API key setup plus your own token handling, permission troubleshooting, and tool plumbing for OpenClaw. That is fine if you want to build and maintain the integration yourself. Most teams just want Render working from chat.
OpenClaw installed the Render skill but can't call the tools
The ClawHub skill teaches OpenClaw about Render, but the calls run through the ClawLink plugin and your connected account. Make sure Render is connected in the dashboard, then start a fresh chat so OpenClaw reloads the tool catalog. If OpenClaw runs as a persistent gateway, restart it so the new tools register.
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